Idle Lumber Empire - Thoughts

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Many weeks ago I was encouraged to download Idle Lumber, but for weeks I didn’t bother to play the game. I don’t like new games, because I’m old, and I liked games where we bought the game, and then we could play for hours, with no instructions, unless we read the fabulous manual. With modern games they force you to RTFM rather than play and experiment.

Luckily this game isn’t awful, in this respect, so I have played it for two or three days and upgraded to new factories several times. I think the game play is good. It has just the right amount of actions to render it addictive. Until you take an overnight break and find that you need to tell the lumber trucks to go and pick up lumber every few minutes, and then you see that it’s a pay to win game.

You have a set number of actions you can do, and then you need to do boring, repetitive tasks, over and over, for hours. That’s why the game feels unhealthy, and addictive, rather than an actual game. I want games that allow you to do new things, to progress, and not to need to pay a few francs here, and a few more there. I want games where you play, without having to pay to progress.

Pay and It Plays for 10 Hours

There is an option where you can pay 10 CHF and it will play for ten hours, so you’re not stuck staring at a screen for hours in a row. In theory the game autoplays for two hours. If you log in every two hours the game requires less of your attention to be played.

The Premise of the Game

The concept of the game is simple. You cut down trees, and plant new ones. You debark the trees you cut down and then you buy machines to cut them into rough logs, then bigger blocks, before turning them into planks and sanding them. As you progress you upgrade each machine but at some point you need specific “staff members” to be able to upgrade that machine, and that’s where another aspect of the pay to win game comes in. Clash of Clans makers SuperCell made millions taking advantage of business men with money to blow on such games.

Defeating Themselves

We have all given in to the desire to pay, to win, and then found that by paying, we saved a few minutes or a few hours. Within seconds of game play we hit another wall. It’s that wall that makes it easy to resist paying for pay to win games. Get burned once, and you’ll never be careless loading the oven of pay to win games. (I might be comparing pay to win games to oven cooked food).

And Finally

If you have watched Big Timber, or are going to watch Big Timber then I recommend playing both at the same time. One easily complements the other. It’s a fun game, despite becoming repetitive after being played for too many hours in a row. In effect that’s a feature, because it makes it easy to stop playing for countless hours in a row, too often.